I think we've seen save games that are pushing 19 megs, which can be really crippling in some areas." "The longer you play a character, the more bit differences on objects (characters, pencils on tables, containers, etc.) get saved off and carried around in memory. "That can easily be a big problem, especially if you're on the PS3," Sawyer said on Formspring (via CVG). The PS3 suffers when dealing with large file saves, an "engine-level issue" caused by PS3's restrictive memory. Sawyer recently talked about the memory limitations on PS3, which may provide some insight to Skyrim's performance issues. From Fallout 3 to Skyrim, PlayStation gamers have commonly experienced sluggish performance, especially as file sizes balloon up.įallout: New Vegas project coordinator Joshua E. Bethesda games have, simply put, not performed well on PS3.
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